

It's obvious they tried to meet a common ground with the first 3 games and 5.
#Soul calibur vi metacritic series#
One of very few fighting game series I can actually play more than a few hours and not throw up. SCVI is a strong return for the series, and probably the best since II or III imo. While it offers a good option to beginning players, it slows down gameplay, and isn't very satisfying, not to mention it gives what is in my opinion an excessive amount of meter gain. It is much easier to pull off than the traditional guard impact, and essentially pauses the match for a round of rock-paper-scissors. Additionally, the new Reversal Edge mechanic leaves something to be desired. However the game does have some issues, character balance is meh, strong characters such as Ivy and Nightmare definitely outclass weak characters such as Tira and Taki more than is comfortable. Graphically, VI is the best looking installment yet, as you would expect. The game is fairly easy to get into if you don't spend a lot of time in fighting games, and a pretty high skill ceiling for veterans of the franchise. Matchmaking times are pretty short, the game allows you to easily filter by connection quality as well as several other parameters, and lag is infrequent. Character creation is a little less impressive than V at the moment, but gameplay is much more fluid, online functions fairly well on PC, although I have heard that xbox has been having issues. Matchmaking times are pretty short, the game allows you to easily filter by connection quality as well as Overall I like this installment in the series, definitely an improvement over IV and V.

Overall I like this installment in the series, definitely an improvement over IV and V.
